Many times the data source being used for simulation database development is from low detailed sources and needs to be augmented. FCSI has built several tools to create point features to increase the density of the scene.
Real world data is not only scattered within forest areas, which most DBGS products support. The real world has stuff scattered along roads too! Sometimes evenly distributed like light poles, but also randomly like tree lines. Our scatter algorithms support more complex scatters based on linear features. Our scatter algorithm supports the following functionality.
- Area Scatter - You can scatter multiple feature types based on density or absolute values within an area feature. You also have the ability to create scatter rings that allow you to adjust the density the deeper inside the area versus the outer area.
- Linear Scatter - You can scatter multiple features types based on density, absolute values, or intervals along a line feature or the boundary of an area feature. The linear scatter parameters have the following options.
- Relative Offset - You can use add an additional offset from the line feature in addition to the buffer distance attribution of the line feature. There is also a random buffer offset. This option is perfect for scattering trees along a road with some deviation, just like the real world!
- Head or Tail Inset - You can control the distance at the beginning or at the end where the scatter can begin or end along the linear feature. This can be relative, which uses connected features' attribution to ensure scattering is not done on other features. This is perfect for signs like Stop or Stop Ahead.
- Rotations - You can control the rotations of the features to be random or relative to the linear feature. Perfect for scattering light poles!