| The Attribution Library is where the simulation
specific attribution is stored. It can be reused between databases and is
typically a subset of all the different types of data in the database. When
you create a simulation attribute, you assign a small piece of programming
that is used to populate the database. This allows you to quickly create a
new attribute and populate the entire database in only a couple of
minutes.
Since the search is programmatic, you can search for features with any
attribution or geometry representation. For example when you can create a
simulation attribute that will be only assigned to short roads, you can
create the small section of programming which uses the length of the roads
as well as any other attributes. Another example would be identifying all
the building features whose first edge points towards North. This is very
configurable and allows you to add diversity to your database very easily
and very fast.
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