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Are you tired of having to test your functionality that requires user input
from the graphics window of the application? FCSI has developed an event
recorder and playback module that allows you to test your functionality
automatically. Whether using MUnit (Magik Unit Testing) as your testing
mechanism or your own testing mechanism, you can integrate graphic window events
into your testing environment.
The event recorder and playback mechanism can handle the following events:
- Mouse - Press, release, drag, single click and multiple click
- Mouse Modifiers - Shift, Control, Alternate, and any combination
- Function Keys - F5, F6, etc, and their modifiers
- Keyboard Events - such as %C for closing trails
Click here for a video demonstration of how to record, playback and save events
The event recorder is easy to use and access from your test code. You control
the environment the events will be run under, by executing the appropriate
actions to get to the state you desire. You can run any number of event
playbacks that your test requires. The following is an example.
You are testing a wizard that requires the user to select one feature, then
another GUI is displayed where the user enters data, and then the user must
select another feature to connect the features together. To do this your code
would look something like the following.
_global test_wizard <<
_proc(swaf)
#Get the recorder
er << swaf.plugin(:event_recorder)
swaf.plugin(:my_wizard).action(:start).execute_action()
# Select the first feature
er.fcsi_play_file("C:\events\select_first_feature.xml")
# Get a handle on the popup GUI's value you want to change
# In this case the action is :value1, and the value will be :connect
swaf.plugin(:my_wizard).action(:value1) << :connect
# Select the second feature
er.fcsi_play_file("C:\events\select_second_feature.xml")
# Now you can test your connection code for these two features here
_if _not validate_features?
_then
condition.raise(:error,:string,"Failed connection test")
_endif
_endproc
This test can be run every time there is underlying code changes to verify
that the changes did not affect the original expected results. This saves a
very large amount of time testing and increase your quality control.
This solution to testing wizards is much more economical compared to testing
the functionality by hand or buying and training in the use of 3rd party testing
tools such as Winrunner.
WinRunner is a trademark or registered
trademark of Mercury Interactive Corporation in the United States and/or other
countries.
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